Lead Games Producer
Delivering world-class gaming experiences
from pre-production through live service.
A selection of the titles I've had the privilege of contributing to as Lead Producer and Producer.
A high-octane live service battle royale kart racing game. As Lead Producer I coordinated over 140 developers, artists and QA across multiple workstreams — managing sprint priorities, milestone delivery, stakeholder communications and an ongoing live service content cadence.
A production-quality reference game built in collaboration with ARM to showcase their Neural Graphics Development Kit. Implementing real-time ray-traced lighting and neural frame generation on mobile, Project Buzz proves console-class visual quality is achievable within a mobile power budget.
Read the ARM case study →
The world's leading gamified fitness platform, connecting millions of cyclists and runners globally. Contributing production expertise across cross-functional workstreams and international teams to deliver platform features and updates to one of the most engaged fitness gaming communities on the planet.
A massively multiplayer mobile strategy game set in the Star Trek universe. Bringing production leadership to one of the most established titles in the franchise, managing delivery milestones and coordinating cross-studio workstreams to keep players engaged.
I'm a masters-qualified Lead Games Producer with deep experience managing large-scale game development from pre-production through live service. I work closely with creative and technical teams to shape product vision while ensuring delivery stays on time, on budget and to the highest quality.
I am currently working as a lead producer at Lab42, part of Sumo Digital. Previously I was lead producer at Sumo Leamington coordinating over 140 people across design, engineering, art and QA, while line-managing a team of eight producers. Prior to games, I built a 21-year career in IT leadership at the University of Warwick and the University of Nottingham - where I developed the operations, data and process disciplines that now underpin how I run production.
I'm passionate about eliminating waste, automating process and creating environments where creative people do their best work.
Get in TouchAway from screens I'm an active member of Coventry Cycling Club, where I serve as Club Run Secretary. The role involves planning weekly road rides, coordinating routes and communicating with members — familiar territory for someone who spends their working week keeping large teams aligned and moving in the same direction.
View club on Strava →I'm open to talking about all things games production. Whether you're building a team or looking for experienced leadership advice, I'd love to hear from you.
andrew@thetaylor.co.uk